﻿#if No_No_no_Error
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DieArea : MonoBehaviour
{

	// Use this for initialization
	void Start ()
	{
		
	}
	
	// Update is called once per frame
	void Update ()
	{
		
	}

	void OnTriggerEnter2D (Collider2D col)
	{
		if (col.tag == "Ball") {
			if (!GameManager._instance.isGameOver) {
				GameManager._instance.isGameOver = true;
				UIManager._uiManager.ShowGameOver ();
			}
		}
	}
}
#endif